So as you probably realised (based off my last post, if you actually read my blog), I’ve recently bailed on the sinking cash cow that is the Call of Duty series, and boarded another boat unfortunately heading for the same boat. My hatred for overwhelming greed in publishers aside (I’m looking at you, EA and Activision), Battlefield 3 is a really great game.
As with many of the games I review, I’m new to the series. The Battlefield series’ claim to fame is offering large infantry and vehicle based gameplay with a slightly more ‘realistic’ viewpoint. But this is a video game, if you want realism go join the army or play ARMA 2. Swapping from Call of Duty, you’ll notice the bullet drop and destructive environments immediately. Compared to the extent of Call of Duty’s amazing glass destruction, battlefield takes it far further. Taking fire from a house? Get a friend to bring a tank and bring the building down, or chip away at it with RPGs. Group of enemies hiding in an alleyway? Bring a building down on their heads. That kind of stuff (I’ll go more into multiplayer later)
Onto the singleplayer, and I’m going to start with this. If you don’t have an internet connection or don’t intend on playing online, don’t buy this game. Having played through the single player through twice, its only use is getting used to the Frostbite 2.0 engine. And what an engine it is. The graphics are amazing, the lighting stunning and the destruction has so much potential. Trust me, the campaign is going to cram those features down your throat. The story’s plot is kickstarted by an earthquake, and the earthquake only really seems to be a way for DICE to show off the capabilities of its baby. Look, a collapsing building! Whoop-dee-fucking-do. Impressive, sure. Necessary, hardly.
The plot is patchy at best, and seems to be riddled with excuses to show off the engine’s capabilities. The several night levels only really serve to show off the blinding lighting the engine is capable of. You play Sgt. Blackburn, a marine in interrogation after shooting your CO. The game starts you within a train, where it becomes apparent that quick time events are going to be commonplace as well. When will developers learn, that gamers hate going through an entire level to fail on a stupid QTE and have to do much of it again? If I wanted to mash buttons I’d play Super Smash Brothers or a Warioware title. Or an overpriced iPod app.
The plot unfortunately bears several similarities to the Call of Duty games. You go between level to level in a series of flashbacks whilst being interrogated. You’re trying to stop a nuke as well. Seem familiar? The antagonist also bears several similarities to Modern Warfare’s Makarov. That, and many of the characters follow their Call of Duty counterparts into ‘shocking’ deaths for cheap emotional scenes, which would work if they were properly characterised. I hardly knew many of their names, or enough about them to feel sad about their demise (I’m sorry, that was a cheap pun).
Some of the levels also link together quite badly. The link to the disappointing on-rails jet level is vague at best. You also play as a Russian, Dima, in two levels. The link between him and Blackburn is the second-last level of the game, and much of the story involving him is unclear during the first playthrough as you have no clue who this guy is. The plot actually has a book about it by a talented author. The book makes much more sense, and it really made me feel emotional about the characters rather than the state of the gaming industry. It’s a pity the game doesn’t follow the book’s plot, otherwise the single player would be worthwhile, instead it just seems to be a highlight wheel for the new engine.
