Over Nyan-Thousand!?

31 07 2011

Need a speedy addiction?

Here’s an epic flash game for you, Nyan Cat: Lost in Space. It’s just wow XD.. basically you use the space bar or left mouse button to jump and double jump and all you have to do is collect all of the sweets :D but dodge the baddies.. Milk increases the multiplyer so you can get more points! You can’t actually die in the game unless you fall, so don’t be too worried about the baddies. All they will really do is cut off a bit of your score, and take off the multiplier. But then you can get it back up by drinking milk :D. It’ll have you in a quick little addiction state until you find it boring and then you just quit the game and like never play it again.. but hey, it’s a pretty beastly game c:.

Then oh gosh the abilities and powerups..

Lets see, there’s..:

  • RocketNyan and SuperNyan make Nyan Cat fly for an amount of time and the direction Nyan Cat goes is determined by where your mouse is at. Although! RocketNyan lasts longer than SuperNyan so if you have to choose between them both, choose RocketNyan.
  • BubbleNyan gives you an unlimited jump and higher jump. Even though it’s useful, be careful. You don’t want to accidently bump into any baddies like the UFO!
  • MagnetNyan which collects every single piece of sweets and milk around you which is epic for when you need a bit of a boost.
  • CrackNyan which like.. It not only makes you run faster than normal, it also plays the badass Nyan Cat dubstep song in the background XD.
  • And lastly, Smaragd makes Nyan Cat invulnerable for 45 seconds, Rubin is an extra 2x multiplier for 45 seconds, and Diamond gives long life milk which expires (lol… get it..?) after 45 seconds.

Since this is a flash game though, it’ll have a bit of a different rating template than the regular game templates.

Gameplay: Lenghty Boring Fun Addictive

Graphics: Poor Good Great Awesome

Music: Boring Good Great Epic

Creativity: Seen before  This is New

Extras: Come on.. it’s Nyan Cat we’re talking about





The Maps, Modes and Weapons of Goldeneye Wii

29 07 2011

Don’t take everything I say for granted, most of it I’m going from memory.

Weapons

Sub-Machine Guns

The SMGs in this game are crazy powerful from mid to long range. Far more accurate over long ranges than assault rifles but usually have lower damage but large clips. All sub-machine guns can be attached with reflex sights (the Vargen VH-7 is the only gun in the game to have a red dot sight instead of a reflex sight), silencers, laser pointers and ACOG sights.

Sigmus

The first weapon you’ll unlock, the Sigmus is inaccurate but fairly powerful. It has the smallest clip in the game for an automatic weapon, and due to its low accuracy, clip size and far better guns in the custom loadouts I’ve only used it for about 6 kills and gave up.

Sigmus 9

Like the Sigmus but with a clip of 20 and all of its stats increased. Decent rate of fire and the first gun I used in the game (included in the SMG default loadout).

Stager UA-l

A brilliant SMG with a clip size of 40 (which can be increased to 50 via a gadget). Rate of fire is slower but this gun is a tank over mid to long range.

Vargen VH-7 (equivalent of the P90)

My favourite SMG and my new favourite toy (after just unlocking it 2 levels ago). The Vargen is used by Trevalyn in the heroes mode, and is like a Stager but with a clip of 50 and a higher rate of fire.

Strata SV-400

The highest tier SMG, the Strata is a low clip, high damage and rate of fire SMG. Not quite like the Vargen or Stager over longer rages due to a smaller clip, but still really annoying if used by a good player.

Assault Rifles

I’m not a fan of the assault rifles in this game as they are outclassed by SMGs over mid to long range and by shotguns over close range. However there are a few that I can stand, SMGs are more my kind of thing. Assault rifles are best over close to mid range, and over long rage you’ll find a lot of ammo spraying all over the place. If you manage your fire its better, but it does take a bit to master. Assault rifles cn be equipped with silencer (bar the AK), reflex sight, laser pointer, ACOG sight, grenade launchers and thermal scopes (from my knowledge Terralites and Ivana Spec-Rs are the only two that can have thermals). All assault rifles have clips of 30 by default.

AK-47

Ah, the good old AK. It sucks in this game, with a decent rate of fire, low damage, horrible accuracy and bad range. It has a clip of 30 and is a very hard gun to use without something like a laser pointer (and by the time you’ve unlocked the laser pointer there’s way better guns to use). If you’re shooting someone from a long range you’ll notice the hit marker takes quite  long time to appear due to it having a very bad range. Used by Orumov  in the heroes mode.

Kallos TT9 (equivalent of the SCAR)

Probably one of the better assault rifles. Suffers from bad range like most assault rifles but its accuracy and rate of fire are better than the AK. I’ve seen some people rock this gun like a pro and have done really well with it, but its not quite my thing.

Terralite III

The middle child of the assault family, the Terralite has a high rate of fire and damage, but average range and damage. Probably the only assault rifle I can handle.

Anova DP3

I don’t know much about this gun as I haven’t used this gun much (not unlocked). Used by Bond in the heroes mode it has quite a high rate of fire and is one of few assault rifles that is actually decent at range (then again that’s only because I’ve used it almost entirely with an ACOG sight).

Ivana Spec-R

Same with the DP3, I’ve only used it once or twice and have a very small idea of its power. I know it has a very high rate of fire and is a top tier assault rifle. Probably the least annoying top tier weapon to come up against.

Pistols

Overall the pistols in this game suck unless they’re top or near to top tier. Non-headshots on a pistol is a bad idea. Pistols normally cannot have attachments, but in heroes Bond has a silenced P99 as his secondary and Zukovsky has a Wolfe .44 with a laser as their secondary weapons. Pistols are pretty good from all ranges but their low rate of fire and damage make them pretty useless. Use them only as a long ranged weapon with a shotgun, as a way of finishing off enemies that don’t have much health left from your automatic gun (as swapping to a pistol is quicker than reloading) or as a close up defensive option for snipers.

Torka T3

I don’t have much experience with this pistol (as well as the P99), but I do know the Torka in general has decent to low damage across all stats, but has a small clip (which isn’t really much of a problem in pistols due to their quick reloads).

P99

Generally the same as the Torka but has a larger clip

Hawksman M5A

My personal favourite pistol. Has a really good rate of fire and a good clip. Damage and accuracy are both higher than the P99 and the Torka. Probably the gun you’d want to put as your secondary until you unlock the Kunara V.

Kunara V

The only automatic pistol in the game. Crazy high rate of fire but low clip, so you’ll burn through ammo really fast. If you can manage it well this gun is probably the only pistol that can be used instead of another gun due to its general awesomeness.

Wolfe .44

The strongest pistol around. With a 6 bullet clip and a 1-2 shot kill this gun is great. Its only drawback is its horrible accuracy, even while aiming down the sights. Get the Wolfe .44 with a laser off Zukovsky and you’ll be set.

Shotguns

The shotguns in this game can be very hard to use efficiently, but anyone can pick one up and occasionally 1 hit you from close range and get lucky. My knowledge of the first two shotguns is slim (I can’t even remember their names correctly) but the rest I remember. The Interdictus is the only shotgun that can be used with a reflex sight, the rest can’t be used with any attachments. The maps are generally open, but there’s really two maps you can easily rock the shotgun in, and if you’re good the shotgun can be used in any map effectively.

SLY 2020

The most powerful shotgun in the game, but not the best. Slow rate of fire and bad accuracy are its biggest fault, as welling having no weapon sights (you just look down the top of it).

SEGS 550

A decent shotgun, this gun is an all-rounder, but isn’t as good as the Interdictus.

PT-9 Interdictus

Give this gun a reflex sight and you’ve got a very good, accurate shotgun with a nice rate of fire.

Drumhead Type-12

A great shotgun, with insane range and damage, good rate of fire and accuracy. I’m going to have fun laming this gun when I unlock it

Masterton M-557

The peak of lameness in the game. Two words. Automatic shotgun. Run for your lives. This top tier shotgun has medium to high damage and range and its effects resemble a raging tank.

Sniper Rifles

Sniping in this game is a breeze. There’s no shaking of the sights and there’s plenty of open maps with good sniping spots. All sniper rifles (from my experience) are one-shot kills (besides on heroes and people combining both health gadgets). Most sniper rifles can have laser pointers, silencers and thermal scopes, but I can’t remember exactly. Sniper rifles are the least unlocked with the 2nd sniper rifle unlocked at level 25, so I don’t really have large amounts of experience with a lot of the guns.

Pavlov ASR (equivalent of the Dragnov)

This is a good starting sniper rifle, but when silenced it has a slow bullet flight speed and bad damage (still 1 hits most people). Its accuracy can be annoying but has very little recoil.

Toros AV 400

This sniper rifle is decent, but it can’t be silenced. Better than the ASR damage wise and accuracy wise.

Talon HL 450

I haven’t really used this gun much, and can’t really separate it from the Toros besides being able to have a silencer.

WA2000

I’ll sum this sniper rifle up in one word. Recoil.

Gambit CP 208

I can’t separate this from the Talon due to not using it.

Modes

Conflict

8 player free for all, first to 30 kills win.

Team Conflict

4 on 4 team match. No friendly fire, 40 kills to win.

Golden Gun

8 player free for all, but with the Golden Gun, which 1 shots people from any range. You get 1 point per elimination and 5 for getting a kill with the Golden Gun. 40 points to win. Great fun besides everyone automatically running for the golden gun.

Black Box

Objective based, 4 on  4 team match. 1 team has to destroy the black box using any means necessary (grenades, mines and shooting it), while the other team is trying to download the information from it by picking the box up and holding onto it for a set period of time. The person carrying the black box only holds a pistol and can’t move as fast or sprint. I don’t really like this mode much because everyone treats it like team conflict trying to increase their KDR, so people actually following the objectives do really badly. Also, if one team gets into a good camping spot with the box they are really hard to beat.

Goldeneye

Like domination, but instead you are hacking consoles to move the Goldeneye satellite  over either sides’ base. So whoever holds the most satellites for the longest win. There are 5 consoles and you cannot attack while hacking the console with your smartphone, and only one person at a time can hack. The consoles take forever to hack so if you finish hacking it without getting killed you’re very lucky. I like this mode but if you’re put with a really shit team you’ve got no chance.

Heroes

My personal favourite game type, 4 on 4 team match. Players are chosen at random to have the option to spawn in as a hero (which annoyingly takes over the check score button, I’ve many times accidentally spawned just because I’ve wanted to check my spawn. Heroes have more health and do more damage, but count as 10x a normal kill (10x more experience and it adds 10x more score to the enemy’s team, unless it’s a hero on hero elimination which is only 5x more). Heroes also have an area affect which makes all surrounding allies get a boost of some sort (faster health restore I’ve been told), can see all allies health, get way cooler music and have a whopping big symbol over their head that enemies can see as well, and pretty much is a floating target with “shoot here” written on it.

I rarely spawn in as a hero. You have to go on a 10 kill streak or more to make it worth it, and everyone on the enemy team always targets the hero first and ALWAYS runs to kill them. You really have to camp with the hero, otherwise you’ll be sniped or have something else annoying happen. I’ve seen some people pull off crazy hero streaks while running around the map but it is quite hard to do.

Heroes get different weapons. M16 gets Bond as a hero, with proximity mines, ACOG sight Anova DP3 and a Silenced P99. Zukovsky gets Zukovsky as a hero (derp) with 3 grenades which throw 2 grenades per throw, making it 6 grenades really, and a Masterton M-557 and a Wolfe .44 with a laser pointer. Yeah, that’s a hero with extra damage and two top-tier weapons. Hero with an auto shotgun? Ouch. Russians get Orumov as their hero, with 3 smoke grenades, an AK-47 with a grenade launcher and a Torka T3. I don’t like being Orumov because smoke grenades are just stupid, you have a massive symbol over your head making it worse for you, and the AK being generally shithouse. Finally Janus get Trevalyn as their hero, with 3 remote trigger mines (think sticky C4), a Vargen VH-7 with a laser pointer and a Hawksman M5A.

I really like the heroes mode because it usually always goes for the full 10 minutes because it takes a score of 120 to win. Unless you have the ever-annoying people on your team constantly spawning in as a hero and then dying instantly, it’s a longer mode. I also like being able to get heaps of xp for killing heroes.

Licence to Kill

8 player free for all. Like Conflict but with no HUD radar and increased weapon damage.

Team Licence to Kill

4 on 4 team match. Increase weapon damage, no HUD radar and friendly fire on (hehe). This mode can be fun and annoying at the same time. Because you have to be level 30 to unlock it and because friendly fire is on, many people don’t play it. You’ll be lucky to find a match.

Classic Conflict

Like conflict but with classic characters. You have to be level 35 or have a promotional code to unlock this mode, and because I’m level 30 and my code isn’t working I haven’t played it.

Maps

Outpost

M16, Russians

  • A walled-in area, with a large fence separating it in half but broken in places. The M16 side has a ladder up to a raised platform that has LOS over the whole map and goes down to the Russian side, and two raised sniper towers and 3 buildings. There’s a large open space over to the Russian side, which has a large amount of huts but it appears a Jet has crashed into them, with also one sniper tower.
  • Camping level: Low. Medium in heroes mode. Due to the 3 sniping tower this would have to be a great sniping map. As long as you check the towers you shouldn’t find them too much of a problem. A favourite camping spot for heroes is the raised platform. Lob a grenade up and they’re done.
  • This is a great map, the jet is a nice addition. Plenty of places to snipe but even more to sneak around. Can sometimes be annoying when you have a sniper up in a tower and the rest of the team is rushing around, because if you focus on the rushers the sniper makes your life hell, and if you focus on the sniper the rushers will get you.

Archives

M16, Russians

  • A two storey indoor map. Best shotgun map in the game. Most of the level has a top floor where all the action is, with another level underneath. There’s 3 staircases up to the top floor, but they’re all over different locations. Trying to defend the top floor is a stupid idea because they’re too far apart. Trying to hold the bottom floor is even worse as you can just vault down to the bottom floor in a lot of places and there’s also a few vents down.
  • Camping level: Medium. High in heroes mode. A favourite place to camp in is the M16 spawn room. It’s got 3 directions to flank from but you’ll sometimes run into trouble trying to clear the room out. Another favourite place is part of the top floor, which only has two entrances. It’s hard to hold both directions so it’s not the best spot.
  • This map is no doubt the best shotgun map, and the worst to meet a max level in. Proxy mines and an auto shottie in a confined space? No thanks.

Industrial

M16, Russians

  • A 3 storey indoor map. There’s a large central staircase which has several entrances to all rooms. There’s three big rooms, one two-story room with a whole bunch of what looks like boilers, another two-story room (but 1st floor and 3rd) with a train, the M16 spawn and a large walkway, and the last (the smallest) has a large raised walkway and the Russian spawn.
  • Camping level: Low to medium. Medium in heroes mode. The Russian spawn and the M16 spawn are the two favourite camping areas.
  • This map is pretty good. You’ll find your campers but this map can be really fun sometimes.

Nightclub

M16, Zukovsky

  • A 3 storey indoor map, with a large circular room in the centre spanning all 3 levels. There’s two main rooms, one at each end of the circle, with rooms interlinking them. Each room has multiple entrances, with one room spanning the 3rd and 1st floors, and the other spanning the 2nd and 3rd.
  • Camping level: Varies. Many people love to occupy the room covering the 3rd and 2nd floor, with a consistency of camping in the dock level, but there’s so many ways you can get up there it’s nowhere near as annoying. Playing with clans on this match would have to be the most annoying out of all of the maps. Some people also like camping in the other room but it is way easier to flank.
  • I like this map. It would have to have the game’s second best sniping spot and the design is great.

Docks

M16, Zukovsky

  • A 2 storey map, with two main courtyards separated by a L-shaped building. One of the ends of the L-shaped room contains the dreaded boat room.
  • Camping level: Extreme on any team game. Every game, people rush to the boat room. No way to flank, only one straight corridor down into it. Get a couple of snipers in the room and you’ll be raging up a storm. Your success in the game is determined by who owns the boat room (normally). Now I’ve only ever played 2 team games on this map that haven’t resulted in a boat-room off. It was fun. But every other game people will rush to it. Get a sniper with a thermal and you’re pretty well in trouble.
  • This map can often be fun and I really like it at times, but you’ll rage even more times about the boat room.

Jungle

M16, Janus

  • An outdoor map based straight off a part of the Jungle level. Two raised sides with a lower road underneath, with a long bridge between them. A couple of buildings on each side, all linked with underground tunnels.
  • Camping level: Low-Medium. Many people like to camp in the tunnels on the Janus side, and the occasional sniper.
  • Pretty good map for sniping, I quite like this map. People camping the Janus tunnels are fun o kill if you know where to sit (best way to kill campers is to counter-camp XD)

Station

M16, Janus

  • It’s hard to explain this map. One side of the map is a train raised above the rest of the map, while the rest consists of underground tunnels and cluttered ground area with junk.
  • Camping level: Medium. A great map for sniping, many like to camp the train, tunnel or one of the two other main raised sniping areas.
  • Brilliant map with the best sniping spot int the game (sneaky sneaky)

Memorial

M16, Janus

  • The second darkest level. Consists of a whole bunch of junk, some hills with tunnels underneath, two raised sniping areas and two buildings at either end.
  • Camping level: Medium. Many people like to camp under the hills or in the buildings at either end. Significantly lower in non-heroes matches.
  • A lesser-played map due to its darkness, but still can be a pretty fine map.

Sewer

M16, Janus

  • The least-played map due to its darkness. A large central room with tunnels underneath, surrounded by rooms around the outside with line of sight into the middle.
  • Camping level: Probably one of the lowest of all of the maps, but I really wouldn’t know to little experience of this map- everyone always doesn’t choose this map.
  • Way too dark to be able to play properly.

This concludes my summary. If I’ve gotten anything wrong, would like to add to the weapons I haven’t used or disagree with my opinion please comment so I can correct myself.





Happy 1st Birthday Trolls and Rickrolls!

27 07 2011

A year and three days ago I was inspired by a fellow Age of Empires player to make a blog on wordpress.

And now, here we are. Two authors, one hell of a blog!

Have a cake.





Goldeneye Wii: A Review

20 07 2011
Cover of "The James Bond Collection, Vol....

Cover via Wikipedia

In case you didn’t already know, this is the second time I’m writing this review. I previously completed this review a while ago on my school laptop, which then decided to die on me (most likely due to the pure awesomeness of the review).

Goldeneye Wii would easily be the game I’ve spent the most time playing on Wii for a long time. It was kind of an impulse buy by me, due to my lack of FPS experience and generally avoiding the genre (due to pure ignorance I’d say), but the game came with a golden classic controller pro, so I got it. I haven’t played the original on the N64 (due to me not having an N64 at all), and my only experience of it being on a PC emulator, and it was impossible to aim using the mouse keys, so I pretty much cheated my way through that (due to being impossible to aim, don’t judge me -.-).

Single Player

Quite obviously this game is based off the N64 game which is, in turn, based off the movie. However, this isn’t a remake, like Ocarnia of Time on the 3DS, it’s a re-imagining of the movie. Same basic plot, but the characters have new looks and voice actors (Pierce Brosnan has been booted out for Daniel Craig). On the Daniel Criag note, the game feels a lot more like his style. The melee moves have kick and it’s less gadget-intensive than other Bond games/movies. Your only piece of technology is a smartphone which is used to hack doors, mounted guns and take pictures of things. General spy things like that.

The game starts off (after the tutorial) in the ever-familiar Dam level, with the also ever-familiar flyover of the Guard tower and the bridge. You start off with Trevelyan and fight along his side for most of the first two levels. This level first introduces you to sniping in the game, which is a breeze. The scope doesn’t sway. Ever. However, throughout the campaign you’ll rarely find a sniper rifle with a decent amount of ammo.

The game offers you two different ways to play. The first is to run around spraying ammo everywhere, with no clue about stealth. The game fights back by sending more enemy reinforcements if you fire an unsuppressed weapon or be seen (or do something stupid, like blowing something up). Sometimes there’s nothing else you can do throughout the level (like the Barcelona level) as there’s no space for stealth. The other option is to be stealthy, crawling your way through the area snapping necks and picking off the weak (like a guard trying to get a drink out of a broken drink machine). This method is my personal favourite, but I you get caught while doing it you’ll just have to fire from the hip to survive. The tank level is back, and better than ever. It’s never looked so good rampaging along the streets of St. Petersburg.

The story takes you to all new locations, like Spain and Africa in order to stop your “friend” from hitting London with an EMP fired from a satellite . You’ll face Onatopp and Trevelyan in in-game cinematics, having to use on-screen prompts to fight and defend. It really involves you in the fights.

The game also has the rare but still brilliant throwbacks to the original (like the guard tower and the bridge, and the poor Russian taking a dump).

Overall, the campaign is decent. It doesn’t live up to the brilliance of what the original was. The original was, in fact original. The Wii-make doesn’t feel original. Besides the stealth, the game plays a lot like Call of Duty. From the crosshairs that tighten or loosen depending on your movement to the slow-motion breaches to even that little cross that comes up when you injure someone in Multiplayer.

Graphics wise, the game is uninspiring. Looking out a window in Archives reveals bland buildings. While some levels do look great, like Outpost and parts of Jungle, it won’t impress all of the time. The music is great- the typical James-Bond type music. When you’re found by an enemy, the music freezes. If they aren’t killed in a set amount of type (depends on the difficulty), the music changes to more upbeat music and reinforcements are sent in.

However, it’s still the best FPS game on the Wii (depends on how Conduit 2 is).

Multiplayer

Probably the biggest triumph of this game would be it’s multiplayer. Split screen multiplayer on Goldeneye on N64 was great, and it is too on this game. There’s a set of preset loadouts (primary weapon, pistol and 3 gadgets), and you get to choose your character (Oddjob would be my favourite due to being able to throw his hat instead of grenades). The game modes and modifiers are as crazy as ever (Headshots only, melee only, midget characters, paintball and DK mode), just like the original.

The online multiplayer of this game is its crowning glory. With 56 levels and hours of gameplay, it really is immense.

I’ll go into detail about all of the guns, game modes and maps later on, for now the review.

Some points about the game compared to Call of Duty

  • Only mild camping. Game modes like heroes really encourage it and some maps are horrible camping wise (yuck, docks). Even if people do camp (which is only lower levels mainly) their weapons are unsilenced and they’re easy to find and kill. The silencer is unlocked at level 20 so there are not many silenced campers around.
  • Noob tubers. The grenade launcher as an add-on to Assault Rifles is unlocked at level 56 (or thereabouts), however there is a custom loadout with a noob tube attached, however the only way to get more ammo for it is to die or walk over someone else who is also using that same gun (or hack). So if there’s a whole bunch of people noob tubing in a match they egg each other on and give each other ammo, but if there’s only one or two people doing it in a match it isn’t too bad (but still mildly annoying). Unfortunately the grenades fired from a noob tube explode instantly, no matter the distance. So shooting the ground is just as effective as shooting from a distance (besides you suiciding on it), unlike Call of Duty where it has to travel a certain distance before exploding on impact.
  • Hackers. I’ve only come across a few hackers in my time playing. You’ll have the people using infinite ammo for guns, noob tubes and proximity mines which take a while to notice that something’s up, which is only mildly annoying. Then you’ll have the blatant cheaters turning any gun into a machine gun (noob tube, pistols, sniper rifles etc). You’ll want to quit if they join your game and it will be really easy to spot. Then you have the host hackers in which everyone gets the effects of the hack. This can be pretty fun sometimes because hackers don’t have an advantage over you.
  • Weapon balance. I’d ay this is the biggest problem in the game. While the default loadouts are actually really good, the top tier guns will whoop your arse. If you’ve played against a max level you would know they’re really annoying. The equivalent of the AA12 in Goldeneye (all the guns have different names in this game to their real names) has a massive damage and range increase, with the added expense of a horribly small amount of ammunition and lots of recoil, they’re still annoying as HELL. Another problem is proximity mines. Think claymores, but can be stuck to surfaces, harder to see and impossible to know whose mines belong to whichever side. The mines are an instant kill unless you combine Bio Booster and Reactive Armour (which is a stupid idea unless you’re sniping or sometimes rocking a shotgun). They also get 3 mines per life. And because the game puts you into teams depending on level and if you’re friends with other people, playing a game with 4 members of the [SD] clan (for example)  and are all max level who are all rocking auto shotties and throwing proxy mines like those little girls at weddings throw flowers down the aisle, its really annoying and  very rage-inducing (because the game decides to give you a bunch of level 10s on your team, you’re going to lose very badly.
  • Lag. Many game developers have come to believe that the Wii cannot handle online play. They’re wrong. The multiplayer on Goldeneye runs very smoothly (depends on your connection). My connection now is extremely fast and I only get the slightest bit of lag. The lag does take a bit to get used to, and you’ll find many of your shots take a split second to register, which results in you dying whilst behind cover, for example, as the last few shots just register. Many times you’ll make an extremely close call, and sigh when you’ve made it out of their line of fire and get just through a door as the hit register and you end up dead. Many times you’ll find people running at each other, shooting and both dying due to the lag. You do get used to it eventually, and I find my results are always slightly better when hosting and there is zero lag.

There’s 56 levels in the multiplayer and after level 20 or so you’ll find it takes a lot more experience to level up. The game is pretty stingy handing out xp to you, with 5 xp for a kill and 10 xp for a headshot. You don’t get any for an assist (after you’ve finished the proficiency in tag team, which takes about 35 kills before it’s complete) and only minimal for streaks, blocking streaks and dominating people. The game has a series of proficiencies with a number of levels with xp awarded at the end of each level. You get the easy ones like killing people with grenades and melee attack, killing higher levels and headshots. There are harder ones like shooting a deployed mine to kill an enemy and killing an enemy while under the effects of a flashbang. There’s also proficiencies for weapons.

The general nature of the online multiplayer makes it very addicting. I haven’t bought another Wii game in months because of it.

My Rating

Music: 9.5

Gameplay: 10

Creativity: 8.5

Graphics: 8.5

Other: 10

Total: 46.5/50





Game Review: The Dev

3 07 2011

Gamer Maker game! :D

So, this is a game made by someone who goes by the name of “Shady Guy” where you’re basically the owner of a game company and you have to choose the right interns, and make games. You can also choose how you want the game formatted by choosing certain Platforms, Genres, and Type of game that it is so you can attract the right customers. Every now-and-then a shady man comes in and you have to choose what to do, each one will effect you in a different way.

For each new product made, you’ll be able to make a game on that platform, and every few sells you get a new genre/platform. You can always choose the name of the game and you can even choose the name of your company (of course).

Just a few teeny flaws huh?

Now don’t let first appearances fool you, this game just wasn’t meant to be professional (Professionalism (in an extreme way) is not meant here, not that it ISN’T professional) so don’t start with the troll-hate comments. Plus, give the guy some credit, it was made in Game Maker and man it’s pretty neat. The graphics are pretty cute, especially the extremely skinny game awards announcer. They’re actually pretty good, like the icons for the “ingredients” (so to say).

As all games, there are bugs of course. Don’t kill yourself if you do get a little bug encounter, it’ll be alright. Just exit out of the game and then come back in and your game will be perfectly fine. The game literally saves itself every few minutes so you don’t need to worry about any missing game progress. To put up a bug report, put it down here: http://www.alpium-entertainment.com/bugs.php

Now the actual gameplay, goodie.

The gameplay had me hooked for a few minutes. One thing, to find out if the game is literally endless (which i hear it is in fact endless). I love that after you make a game and title it, the critics get their opinion of the game and you get a score and everything. Then there’s literally different audiences for the genres. Sometimes it’ll show you what gender/age audience follows you the most, and depending on what games you’ve made, you will have a certain audience (of course I mainly have a female audience XD).

Then! You can have advertisements to up the popularity and it will of course, gradually go up. Though some advertisements will make popularity go down in certain age/gender groups so be careful what you’re doing!

The link to the game is:http://www.alpium-entertainment.com/games.html

Just scroll down and find “The Dev” It’s there, trust me :D.

Gameplay: Poor Good Great Excellent Awesome

Graphics: Poor Good Great Excellent Awesome

Music: Poor Good Great Excellent Awesome

Creativity:  Poor Good Great Excellent Awesome

Extras: Poor Good Great Excellent Awesome








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