I’d love to say that Modern Warfare 3’s Survival Mode is “new”, but it’s a hoard style game type, pitting you against waves of enemies that come in waves. You’ll earn money by killing enemies, and you use that money to by guns and perks (among other things). For anyone that’s ever played Zombies, it sounds insanely similar. The only main difference is they carry weapons, and they will shoot you. While there are other differences, like adding weapon attachments, body armor, sentry guns and various forms of air support, it seems the only way the difficulty is ramped up is the continual addition of more and more Juggernaughts. Survival is extremely fun, i must say. The AI gradually gets smarter and smarter, use different weapons and have more armor. New enemies are also added, with people planting claymores and chemical weapons, to dogs and humans strapped with C4.
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Unfortunately, all survival maps are exactly the same as multiplayer maps. I would have rathered specific maps, like Zombies has. You can check your best against the rest of the world, with solo and co-op leaderboards for each maps, however, it only shows the last 3 numbers of your place, leading me to believe my wave 30 score made me about 150th in the world, when it actually was about 150 thousandth. Buzzkill.
Another major addition to Spec Ops is a leveling system and (gasp) hitmarkers. You gain experiences through kills and assists to go towards your rank, and to unlock items to use in survival.
Onto the specific Spec Ops missions. While many of Modern Warfare 2’s 23 missions were set in parts of campaign levels, all of Modern Warfare 3’s 16 missions are more or less working backwards through these levels, doing various different missions. In a Spec Ops mission, you want it to start immediately, so you don’t have to run through a starting event a million and three times trying to get three stars. One mission has you flying into the level, and circling around for a good few minutes before getting really into the level.
Juggernaughts are thrown in early into Spec Ops. In 2, they didn’t come in until the later missions, and were a lot more serious. It seems in three they’re thrown around so much you don’t really become scared when one pops up when you’re about to die. The music changed and they were generally badass. Now, they’re just like another enemy (they don’t look as scary any more).
Despite this, you will have some really awesome levels. There’s on flying in on a chopper offering support to your partner. You then pick them up, and you are dropped off while your partner then offers support. Another, defusing IEDs in a Juggernaught suit, and a great AC-130 level (I liked 2’s more, however). oh, and controlling sentry guns and generally owning people.
Nitpicking aside, there’s only really one main thing that could have been changed in Spec Ops (mainly survival), and that is in-game chat. When put alongside a complete stranger, it’s nice to have some form of communication with them. There’s not even a text chat!
And I just wanted to blow up some cars.